About

I'm Beker Aman, an architect who designs immersive environments. I design places, physical and virtual: architecture, digital twins, experiential spaces, and the motion, interaction, and interfaces that carry people between the two. I've done this at the scale of national infrastructure and at the scale of a single room. If you're making a place, a world, or the bridge between them, I'd like to hear about it.

Expertise

Spaces, worlds, and the bridge between them

Spaces

Architecture, interiors, stages, and showrooms. Buildings and the rooms inside them, from concept to construction drawings, designed so the place comes first and everything I build on top of it stays true to it.

Worlds

Digital twins, real-time environments, simulation rooms, VR, and interactive screens. Places you can step into or operate before they exist, connected to live data when the job calls for it, and carried to people through the motion, interaction, and interfaces around them.

Services
Architecture
Interior design
Digital twins
Real-time environments
Web design
Web & mobile apps
Branding
Motion graphics
Visualization & film
VR & AR
Interactive screens
IoT integration
Parametric design
Photogrammetry
Tools
Who it's for

For people who need to see it before it exists

Developers

You are selling a hole in the ground. I make the finished building walkable on a screen in your sales office and film it like it already exists, in weeks, not quarters.

Operators

You run a facility off drawings that stopped being true years ago. I build a living model of it, wired to real data, so decisions and training happen on a copy that behaves like the real thing.

Studios & architects

You have a model and a deadline. I take it into the engine without losing the design intent, and hand back renders, films, and real-time scenes that look like your work, because they are.

Live entertainment & events

You have a stage, a festival, an activation, and a load-in date. I design the space and everything that happens on its surfaces, built in the engine first so the room is right before a single truss goes up.

Approach

A simple, tested way of working

Understand

Site, brief, users, constraints. Survey and capture when it is a place, research when it is a product. Nothing after this step matters if this one is wrong.

Design

Architecture, interiors, interfaces, identity. I author it myself rather than receive someone else's file and hope it survives the build.

Make

Prototypes you can walk through or click through from the first review, in Unreal or in the browser. You react to the thing, not a description of it.

Hand over

Drawings, files, and a walkthrough. Whether it is a building or a website, you can carry it forward without me.